Gamesalad Tutorial

Páginas: 151 (37725 palabras) Publicado: 26 de septiembre de 2012
GameSalad
Beginner's Guide

A fun, quick, step-by-step guide to creating games with levels, physics, sound, and numerous enemies using GameSalad

Miguel DeQuadros

BIRMINGHAM - MUMBAI

GameSalad
Beginner's Guide

Copyright © 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means,without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and itsdealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: March 2012Production Reference: 1050312

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-84969-220-5
www.packtpub.com

Cover Image by Miguel DeQuadros (miguel@wurdindustries.com)

Credits
Author Miguel DeQuadros Reviewers Dick A. Lou Craig Pearson Indexer Acquisition Editor Rashmi Phadnis Graphics Lead Technical Editor Susmita Panda ProductionCoordinator Technical Editor Vishal D'souza Cover Work Copy Editor Laxmi Subramanian Prachali Bhiwandkar Prachali Bhiwandkar Manu Joseph Monica Ajmera Mehta Project Coordinator Kushal Bhardwaj Proofreader Dan McMahon

About the Author
Miguel DeQuadros is a Game Developer and founder of the independent development
studio Wurd Industries, based in Ontario, Canada. He has been developing iPhonegames since the release of the App Store back at the exciting release of iOS 2.0. Since then, working under Wurd Industries, he has had eight games and one entertainment app published world-wide on the App Store, with more to come. Originally interested in 3D animation and graphic design, Miguel focused mainly on this, but then got the game development "bug" and has been developing iPhone Appssince 2008. This allows him to use his creativity and knowledge of 3D animation for cut scenes and videos within his apps, and he loves every minute of it. Starting from his first project "Toy Tennis" back in 2008 (which, to this day, still remains a very popular app, thought it has been updated quite a bit with new graphics and social integration), down to his current project iMMUNE 3: The FinalStand, he continues to develop iPhone apps. He began expressing interest in GameSalad when it was first launched in March 2009, but never started using it until January of 2010, when he started to develop his third iOS game, iMMUNE 2: Rise of the Salmonella, a 2D platformer sequel to the iMMUNE series. To this day, he and Wurd Industries continue to be Professional Members of the GameSalad communityand still use GameSalad for prototyping and developing games for the iOS devices, and are now branching out to Mac development. I would like to thank my dad John, my brother, and sister in-law Johnny and Katie, my cousin Corey, my best friends Brandon and Kaleb, and a very special thanks to my wonderful fiance Joanne for encouraging me during the writing of this book and spending countless hours onthe phone with me. There are many other of my friends who were very encouraging to me and I thank you for the constant boost of confidence. Without you guys I don't think I could have done this book by myself. I would also like to thank Packt Publishing, and all the wonderful employees who helped me out, both in the initial stages and into the final chapters of the book. Your professionalism...
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