Iwasa House Tadao Ando
IWASA HOUSE
WITH SKETCHUP AND VRAY FOR SKETCHUP
By: Ernesto Delgado
Introduction:
Hello, my name is Ernesto Delgado, this is my first mini tutorial I do, I want to sharewith you the whole process takes just to get the final result. What I wanted to do was create a scene that was different from the others and it was artistic, something simple but it was pleasing to theeye.
modeling and camera position:
The first step was to make the ground with the sandbox tool, create a mesh editing and personally went to generate the best.
Place the mesh at the start ofbuilding to be closer to reality and create a better detail on the ground.
Copy the mesh that had been carried out in a strategic place for the scene and delete the parts that were needed, that Idid so that the file was not so heavy.
The grass
the grass is a component that I modeled, this file it down a page and want to say that the modeling credits are not mine, I found it interesting toexperiment with modeling grass and had never produced one of this form, it only had done with the plugin fur, with a displacement map, and photoshop. The first thing I did was climb the component tothe desired ratio, and then you place a projected texture.
Scale the component Projected texture
And he had're done placing the texture to all faces, copy from its center approximately at thecorner of this. I did this so that in the saturated leaves the grass rendering.
and he had're done placing the grass on a flat surface was time to put it on the geometry of the ground, for thisplugin use the smart drop, this plugin does is that you intersects any component on an uneven surface
First, selection the component
Right click and apply the plugin
The plugin automaticallyintersects the component geometry, this I did with the entire irregular surface.
Lighting:
The generated illumination with hdri
Materials:
lockkeys
Text fresnel
Glass
Text fresnel...
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