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Páginas: 5 (1013 palabras) Publicado: 12 de octubre de 2012
C

Abstract Factory

S

Facade

S

Proxy

S

Adapter

C

Factory Method

B

Observer

S

Bridge

S

Flyweight

C

Singleton

C

Builder

B

Interpreter

B

State

B

Chain of Responsibility

B

Iterator

B

Strategy

Memento

Memento

-state

Caretaker
Type: Behavioral

B

Command

What it is:
Without violatingencapsulation, capture
and externalize an object's internal state
so that the object can be restored to this
state later.

Originator

Mediator

B

B

Template Method

-state

B

Visitor

+setMemento(in m : Memento)
+createMemento()

S

Composite

B

Memento

S

Decorator

C

Prototype

successor

«interface»
Handler

Client

+handleRequest()ConcreteHandler1
+handleRequest()

ConcreteHandler2

Chain of Responsibility

«interface»
Subject

Observer

Type: Behavioral

Type: Behavioral

What it is:
Avoid coupling the sender of a request to
its receiver by giving more than one object
a chance to handle the request. Chain the
receiving objects and pass the request
along the chain until an object handles it.

What it is:
Define aone-to-many dependency between
objects so that when one object changes
state, all its dependents are notified and
updated automatically.

notifies

«interface»
Observer

+attach(in o : Observer)
+detach(in o : Observer)
+notify()

ConcreteSubject

+update()

+handleRequest()

ConcreteObserver

observes

-subjectState

-observerState
+update()

Client

InvokerCommand

State

Context
+request()

Type: Behavioral

+execute()

Type: Behavioral

What it is:
Encapsulate a request as an object,
thereby letting you parameterize clients
with different requests, queue or log
requests, and support undoable operations.

ConcreteCommand

What it is:
Allow an object to alter its behavior when
its internal state changes. The object will
appearto change its class.

«interface»
State
+handle()

Command

Receiver

+execute()

+action()

ConcreteState1

ConcreteState2

+handle()

Client

Interpreter

Strategy

Context

Type: Behavioral
«interface»
AbstractExpression

Context

+interpret()

«interface»
Strategy

Type: Behavioral
What it is:
Given a language, define a representation
for its grammaralong with an interpreter
that uses the representation to interpret
sentences in the language.

+handle()

What it is:
Define a family of algorithms,
encapsulate each one, and make them
interchangeable. Lets the algorithm vary
independently from
clients that use it.

+execute()

ConcreteStrategyA
TerminalExpression
+interpret() : Context

ConcreteStrategyB

+execute()NonterminalExpression

+execute()

+interpret() : Context

Client

Iterator
«interface»
Iterator

«interface»
Aggregate

+next()

+createIterator()

Template Method

Type: Behavioral

Type: Behavioral

What it is:
Provide a way to access the elements of
an aggregate object sequentially without
exposing its underlying representation.

What it is:
Define the skeleton ofan algorithm in an
operation, deferring some steps to subclasses.
Lets subclasses redefine certain steps
of an algorithm without changing the
algorithm's structure.

AbstractClass
+templateMethod()
#subMethod()

ConcreteClass

ConcreteIterator

ConcreteAggregate
+createIterator() : Context

+next() : Context

informs
«interface»
Colleague

Mediator

Mediator
Type:Behavioral
What it is:
Define an object that encapsulates how a
set of objects interact. Promotes loose
coupling by keeping objects from referring
to each other explicitly and it lets you vary
their interactions independently.

updates
ConcreteMediator

+subMethod()

ConcreteColleague

Visitor
Type: Behavioral

«interface»
Visitor

Client

+visitElementA(in a : ConcreteElementA)...
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