Andres Maxito

Páginas: 12 (2986 palabras) Publicado: 11 de marzo de 2013
Halo 4
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Developer(s) | 343 Industries Additional work by:[show] |
Publisher(s) | Microsoft Studios |
Composer(s) | Neil Davidge |
Series | Halo |
Platform(s) | Xbox 360 |
Release date(s) | November 6, 2012
* JP November 8, 2012 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Media/distribution | Optical disc, download |
Halo 4 is afirst-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. The game was released in most territories worldwide on November 6, 2012. Halo 4's story begins four years, seven months and ten days after the ending of Halo 3 in 2557; the player assumes the role of the Master Chief, a cybernetically-enhanced supersoldier. The story ismainly set on a Forerunner planet known as Requiem, where Master Chief encounters the collection of alien races known as the Covenant and ancient warriors of the Forerunner empire known as the Prometheans. Master Chief is accompanied by the artificial intelligence construct Cortana.
Halo 4 was officially announced on June 6, 2011, at the 2011 Electronic Entertainment Expo (E3). On September 26,2012, it was announced that the game's development was complete.
Halo 4 grossed US$220 million on its launch day, with an estimated gross of $300 million in its opening week, marking a new record for the franchise.[1] More than one million people played Halo 4 on Xbox Live within the first 24 hours of release.[2] As of December 6, 2012, the game has sold approximately four million copies.[3] Thegame received generally positive reviews from professional critics on release.
Synopsis
Setting and characters
Halo 4 takes place in a futuristic science fiction setting in the year 2557, four years after the events of Halo 3.[23] The game's backstory and franchise novels detail that hundreds of thousands of years before the modern era, humans were one of several interstellar civilizations.Following a war with the parasitic Flood, the humans and their allies came into conflict with the Forerunners, a powerful race that upheld a policy of benevolent shepherding of other races they called the Mantle. After years of conflict the Forerunners beat the humans and stripped them of their technology and empire. The Forerunners soon fought the Flood themselves; after exhausting every otherstrategic option available to them the Forerunners activated weapons of mass destruction known as the Halo Array, killing all unprotected sentient life in the galaxy to deprive the Flood of their food. Life that the Forerunners catalogued was then reseeded throughout the galaxy.[24][25]
In the 26th century, space-faring humanity (organized under the United Nations Space Command, or UNSC) comesunder attack from the Covenant, an alien collective of species that worships the Forerunners as gods, and believe that activating the Halos will bring about salvation, not destruction.[26] The human supersoldier Master Chief John-117, along with his artificial intelligence companion Cortana, are instrumental in stopping the Halos from being activated, and the Flood from once again menacing thegalaxy.[27] At the end of Halo 3, Chief and Cortana are left stranded in unknown space aboard the remains of the frigate Forward Unto Dawn.[27]
Much of Halo 4's campaign and Spartan Ops' missions take place on or near the Forerunner planet Requiem. Part of the game also takes place on Ivanoff Research Station—a human base in orbit around the Halo ringworld Installation 03—and in Earth's orbit.

DeadSpace 3

Cover art depicting series protagonist Isaac Clarke |
Developer(s) | Visceral Games |
Publisher(s) | Electronic Arts |
Composer(s) | Jason Graves
James Hannigan |
Series | Dead Space |
Engine | Visceral Engine |
Platform(s) | Microsoft Windows
PlayStation 3
Xbox 360 |
Release date(s) | NA February 5, 2013
AU February 7, 2013
EU February 8, 2013[1] |
Genre(s) |...
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