This tutorial is provided at no cost to Autodesk Inventor users by B2 Design. Anyone downloading or viewing the tutorial does not have permission to copy anypart of this tutorial for the purpose of making a profit or charging money for that content. This tutorial is based on Autodesk Inventor 2008, however, most if not all of this tutorial is alsoapplicable to Inventor 11.
First Rule: K.I.S. keep it simple to start with. I suggest doing this because you then begin animating from a known set of circumstances - no variables toconfuse things. This tutorial discusses animation basics. It does not discuss other aspects such as lighting, surface styles, and so on. The model units are inch and the tutorial reflects that. If usingmetric values, substitute an approximate equivalent. 1. Create two blocks (block1, block2). 2. Start a new assembly and place two block1 and one of block2 in the assembly.
Figure 1 Assembly model3. Create constraint relationships between the components. See Fig. 2.
Figure 2 Add constraints
4. Save the assembly to a name you will remember.
1. Enter Inventor Studio(Fig.3) Note: When you enter studio for the first time, there is no lighting style activated. The assembly is in the Model State and no animation is active. The model state reflects the condition of themodel when you entered Studio. This is a KEY concept to keep in mind. If you return to the assembly environment, change the model or component positions, those changes affect the animation and itsresults.
Figure 3 Enter Inventor Studio
Studio Environment layout
When you activate an animation command or the timeline, Animation1 is activated automatically. You mayalso receive a message that you must have an active animation to use the commands. You can have as many animations as needed in the assembly. The same is true for cameras, and surface, lighting, and...