Magic rules

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Magic: The Gathering Comprehensive Rules
These rules are effective as of October 1, 2010.

This document is designed for people who’ve moved beyond the basics of the Magic: The Gathering® game. If you’re a beginning Magic™ player, you’ll probably find these rules intimidating. They’re intended to be the ultimate authority for the game, and you won’t usually need to refer to themexcept in specific cases or during competitive games. For casual play and most ordinary situations, you’ll find what you need in the Magic: The Gathering basic rulebook. You can download a copy of that rulebook from the Wizards of the Coast® Magic rules website at If you’re sure this is where you want to be, keep reading. This document includes a series of numberedrules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number. (Note that subrules skip the letters “l” and “o” due to potential confusion with the numbers “1” and “0”; subrule 704.5k is followed by 704.5m, then 704.5n, then 704.5p, for example.) We at Wizards of the Coast recognize that no matter how detailed therules, situations will arise in which the interaction of specific cards requires a precise answer. If you have questions, you can get the answers from us at Additional contact information is on the last page of these rules. In response to play issues and to keep these rules as current as possible, changes may have been made to this document since its publication.See the Wizards of the Coast Magic rules website at for the current version of the official rules.

1. Game Concepts 100. General 101. The Magic Golden Rules 102. Players 103. Starting the Game 104. Winning and Losing 105. Colors 106. Mana 107. Numbers and Symbols 108. Cards 109. Objects 110. Permanents 111. Spells 112. Abilities 113. Emblems 114. Targets115. Special Actions 116. Timing and Priority 117. Costs 118. Life 119. Damage 120. Drawing a Card 121. Counters 2. Parts of a Card 200. General 201. Name 202. Mana Cost and Color 203. Illustration 204. Type Line 205. Expansion Symbol 206. Text Box 207. Power/Toughness 208. Loyalty 209. Hand Modifier 210. Life Modifier 211. Information Below the Text Box 3. Card Types 300. General 301. Artifacts302. Creatures 303. Enchantments 304. Instants 305. Lands 306. Planeswalkers 307. Sorceries 308. Tribals 309. Planes 310. Vanguards 311. Schemes 4. Zones 400. General

401. Library 402. Hand 403. Battlefield 404. Graveyard 405. Stack 406. Exile 407. Ante 408. Command 5. Turn Structure 500. General 501. Beginning Phase 502. Untap Step 503. Upkeep Step 504. Draw Step 505. Main Phase 506. CombatPhase 507. Beginning of Combat Step 508. Declare Attackers Step 509. Declare Blockers Step 510. Combat Damage Step 511. End of Combat Step 512. Ending Phase 513. End Step 514. Cleanup Step 6. Spells, Abilities, and Effects 600. General 601. Casting Spells 602. Activating Activated Abilities 603. Handling Triggered Abilities 604. Handling Static Abilities 605. Mana Abilities 606. Loyalty Abilities607. Linked Abilities 608. Resolving Spells and Abilities 609. Effects 610. One-Shot Effects 611. Continuous Effects 612. Text-Changing Effects 613. Interaction of Continuous Effects 614. Replacement Effects 615. Prevention Effects 616. Interaction of Replacement and/or Prevention Effects 7. Additional Rules 700. General 701. Keyword Actions 702. Keyword Abilities 703. Turn-Based Actions 704.State-Based Actions 705. Flipping a Coin 706. Copying Objects 707. Face-Down Spells and Permanents 708. Split Cards 709. Flip Cards

710. Leveler Cards 711. Controlling Another Player 712. Ending the Turn 713. Subgames 714. Taking Shortcuts 715. Handling Illegal Actions 8. Multiplayer Rules 800. General 801. Limited Range of Influence Option 802. Attack Multiple Players Option 803. Attack Left and...
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