Xna game studio

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XNA 4.0 Game Development by Example
Beginner's Guide

Create exciting games with Microsoft XNA 4.0

Kurt Jaegers

community experience distilled

P U B L I S H I N G
BIRMINGHAM - MUMBAI

XNA 4.0 Game Development by Example
Beginner's Guide
Copyright © 2010 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmittedin any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author,nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.First published: September 2010

Production Reference: 1180910

Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1-84969-066-9
www.packtpub.com

Cover Image by Vinayak Chittar (vinayak.chittar@gmail.com)

Credits
Author Kurt Jaegers Reviewers Rodolfo Rigo Calabrezi Dustin Heffron Alexandre Ribeiro de Sá Acquisition Editor David BarnesDevelopment Editor Wilson D'souza Technical Editor Dayan Hyames Copy Editor Laxmi Subramanian Indexers Hemangini Bari Monica Ajmera Mehta Editorial Team Leader Aditya Belpathak Project Team Leader Ashwin Shetty Proofreaders Jacqueline McGhee Chris Smith Graphics Nilesh R. Mohite Production Coordinator Arvindkumar Gupta Cover Work Arvindkumar Gupta

About the Author
Kurt Jaegers is a databaseadministrator by day, and a long-time hobbyist game developer, having built games for everything from the Commodore 64 to the Xbox 360. He is the owner of xnaresources.com, one of the earliest XNA-focused tutorial websites.
I would like to thank my wife Linda for proofreading the earliest versions of this book, as well as my brother Jason for providing the graphics for Flood Control, Asteroid Belt Assault,and the map tiles for Gemstone Hunter, along with the title screens for all of the games. I would also like to thank the team at Packt Publishing for guiding me through my first book-authoring experience.

About the Reviewers
Rodolfo Rigo Calabrezi has worked in desktop publishing and web advertising campaigns,
PC and mobile applications, critical systems and web 2.0 frontend. In the 90s, hemade games for the MSX and TRS-Color platforms. In 2004, he worked as the CTO at Eleven Cells, a game development studio. He built an impressive professional network. He was a member of IGDA, working directly on programming, game design, art production, and QA. He teaches and gives lectures in schools about game development. He is in charge of Quantix Games, a Brazilian game development studio.He knows PHP, HTML, CSS, JavaScript, C/C++, C#, HLSL, engine architecture, graphics pipeline, ODE, Ageia, Direct3D, OpenGL, Jupiter, Cipher, PopCap, HGE, XNA, and Flash and is learning UDK and Unity. For DCC, he works with Photoshop, Flash, modo, Reason, and Nuendo, and is learning XSI and Maya. He is familiar with the following platforms—PC, PocketPC, Amiga, Xbox 360, and PS2, and is new to iPhoneand iPad. He is interested in development for other console platforms like PS3, Nintendo Wii, and DS.

Dustin Heffron is an avid gamer and programmer. He graduated in 2010 from Penn State University with a Bachelor's of Science degree in Computer Science. He has had 7+ years of experience programming in various languages and environments, including all C-based languages and most .NET...
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