Computing And It

Páginas: 5 (1110 palabras) Publicado: 3 de mayo de 2012
Question 1



a.

*Ubiquitous computing: I understand it is that computer technology which has been integrated into the person's environment a way that computers do not differ directly and that the human being can interact and carry out daily tasks in a way that is not invasive to the self.
One example is the wireless internet connexion, is something we cannot see but it allows us toconnect to the internet from almost anywhere without realizing that other computers are working to to give us that service.

* Calm computing: It is a technology that is not involved in our lives and so gives us that 'calm' without having to stop and think or analyze, does not require us to have to interact with it directly in order to obtain their services such as maintaining the temperatureat the central heating without the need to be regulated.

*Persuasive computing: Is intended to influence or persuade the user. Are many technologies have already achieved this objective, for example, the indicator of gasoline in cars shows how much gas is being used and its purpose is to persuade the driver to save on consumption.

*Tangible computing: Such concepts as multi-touchand gestures as the "two-finger zoom" have entered our lives very quickly have changed the course of research in human-computer interaction. This is the first step towards the masification of the interfaces that want to become more and more tangible, a concept that could free us from the screen, mouse and cursor



















b.



|Requirements|Ambient Umbrella |Attention Fader |
|Ambient computing device |
|Embedded |Accessed by interacting with the device | |
| |they have been embedded into. ||
|Anticipatory |Forecast by illuminating its handle. | |
|Batch processing | |No need of user interaction. |
|Ubiquitous computing device |
|Networks|Wireless connection to internet. |Peripheral interface. |
|Natural interaction |Don’t need peripheral interaction. | |
|Context awareness |React to changes in their environment. |React to changes in theirenvironment. |




Question 2

a.

If you forget, the letters will appear one over the other.

That set block gives the value ‘true’ to the variable, and it’s for a better interaction with the Boolean.













b.



Letter E:

1. Pen down.

2. Point up (Direction 0)

3. Move 30 steps.

4. Point right (Direction90)

5. Move 20 steps.

6. Point left (Direction -90)

7. Move 20 steps.

8. Point down (Direction 180)

9. Move 15 steps.

10. Point right (Direction 90)

11. Move 20 steps.

12. Point left (Direction -90)

13. Move 20 steps.

14. Point down (Direction 180)

15. Move 15 steps.

16.Point right (Direction 90)

17. Move 20 steps.

18. Set KeyPressed to (True)



Number 9:



1. Pen down.

2. Move 20 steps.

3. Point up (Direction 0)

4. Move 15 steps.

5. Point left (Direction -90)

6. Move 20 steps.

7. Point up (Direction 0)

8. Move 15 steps.

9. Point right (Direction 90)

10. Move...
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