Introduction Player Responsibilities Logistics Army Lists Modeling and Painting Conversions Sportsmanship TO Responsibilities Number of Rounds First Round Pairings Subsequent Pairings Byes & Odd Number Players Match Timing Turn Timing Turn Extension Tournament Matches Scenarios Terrain Scenario Selection Deployment Final Standings Sample Record Sheet Scenario Reference SheetsScenario Glossary Victory & Tiebreakers 10 11 5 6 7 7 8 9 3 3 4 4 4 5 5 1 1 1 2 3 1 Scenarios Overrun Kill Box Close Quarters Gaining Ground Process of Elimination Revelation Incursion Outflank, Outfight, Outlast Capture the Flag Grind Destruction The Gauntlet Command & Control Diversion Demolition Sacrifice Steamroller 2011 Appendix Variants Using Variants Army List Variants Painting VariantsNumber of Rounds Variants Match Timing Variants Scenario Variants Victory Variants Final Standings Variants Logistics Sample Combinations 28 28 29 29 30 30 31 31 31 33 33 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Contents and Game Rules ©2001-2011 Privateer Press Inc. All Rights Reserved. Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah,HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained thereinor preserve all marks associated thereof. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
Victory cannot be gained through strength of arms and strategy alone; a general must be meticulously prepared and infinitely adaptable. Know the land as you know yourself, strike without hesitation, and be prepared tooffset any tactical disadvantage with overwhelming numbers. The ultimate purpose of war is victory—absolute victory at any cost. —Kommandant Gurvaldt Irusk, Irusk on Conquest: How to Fully Subjugate Your Enemy
In Steamroller tournaments, players face off in a series of matches and pit their skills against increasingly challenging opponents to determine who will emerge victorious. Steamroller isideal for groups of 8 to 32 players and promotes fast and furious play while stressing the ability to adapt to a variety of scenarios.
Players participating in a Steamroller 2011 (SR2011) event must bring all their own models, stat cards, dice, measuring devices, tokens, markers, and templates they require for play. The Tournament Organizer (TO) must approveany printed media used to track damage. Players should also bring a copy of the SR2011 scenario reference sheet for use during the tournament.
Players must bring two printed or legibly handwritten copies of all their army lists complete with point costs and army point totals. Players should check with the TO before the event begins on any rules questions they think may arise based ontheir armies. Army list point totals cannot exceed the point size chosen for the game and cannot fall more than 2 points under the point size chosen for the event. Players must include all warcaster’s or warlock’s bonus warjack or warbeast points in their army lists. A 50-point Kaelyssa army, for example, must include 55 to 57 points of models. In the SR2011 format, players may bring up to twoarmy lists. The same warcaster or warlock cannot be included in both lists. Both lists are subject to the same point constraints (factoring in bonus warjack/warbeast points), must be from the same faction, and must be registered with the TO before the start of the event. Mercenary players can use different contracts or theme forces for their two lists. Minion players can use different pacts or...