Hola
The Preview system of the Skyrim Configurator is very simple to use. The Basic 4 steps to create a preview for the Skyrim Configurator are: 1. Take one or more screenshots with the different settings applied 2. Re-size/crop the images to a size of 400 x 225 3. Save the images into the “/previews” folder 4. Add an entry in “previews.xml” The “previews.xml” has the followingstructure: msaa_0.jpg msaa_2.jpg . . . af_0a.jpg af_0b.jpg af_2a.jpg af_2b.jpg . . . . . . All previews are defined within a “” block. Every “” needs 2 attributes: “element” and “split”. The attribute “element” specifies the option which should show this preview and “split” defines if the preview should be a dual-preview. In this block the preview images are defined with a “” block inwhich the image paths are in a “” block. The “” block has one attribute: “value”, this defines at which value the images should be shown as preview. The “” block has one attribute and contains the image path(“/previews/” will automatically prepended). The Attribute “type” selects the side(left/right). The following element names are available:
element
type
Range
sldAA description:integer
0
-
3
Multi-Sample Anti-Aliasing true
default Previews available:
ckbTransAA description:
bool
0
-
1
Transparency Multi-Sampling true
default Previews available:
ckbFXAA description:
bool FXAA false
0
-
1
default Previews available:
ckbDOF description:
bool
0 Depth-of-Field true
-
1
default Previews available:ckbVSync description:
bool
0
-
1
Vertical Synchronisation true
default Previews available:
sldFOV description:
integer
20 Field of view false
-
140
default Previews available:
sldGamma description:
float Gamma
0
-
2
element
type
Range
default Previews available:
false
cmbRadBlurLev description:
integer
0 Radial blur level false-
3
default Previews available:
sldTexFilter description:
integer
0 Texture filtering true
-
4
default Previews available:
cmbTexQual description:
integer
0 Texture quality true
-
4
default Previews available:
sldMaxParticles description:
integer
0
-
10000
Maximum particle count to be rendered false
default Previews available:sldMaxDecals description:
integer
0
-
255
Maximum decal count false
default Previews available:
sldMaxDecalsModels description:
integer
0
-
255
Maximum decal count on models false
default Previews available:
element
type
Range
sldMaxDecalsModelsPA description:
integer
0
-
255
Maximum decal count on models per actor falsedefault Previews available:
spnDecalDrawDistance description:
float
0
-
10000
Decal draw distance false
default Previews available:
ckbDrawDecals description:
bool Draw decals false
0
-
1
default Previews available:
ckbDrawDecalsModels description:
bool
0
-
1
Draw decals on models false
default Previews available:
sldActDist description:integer
0
-
20
Actor render distance false
default Previews available:
sldItmDist description:
integer
0
-
15
Item render distance false
default Previews available:
sldObjDist description:
integer
0
-
15
Object render distance
element
type
Range
default Previews available:
false
spnModelDrawDistance description:
float0
-
10000
Model draw distance false
default Previews available:
sldGrids description:
integer
2
-
6
Grid loading(uGridsToLoad) true
default Previews available:
sldGrassDensi description:
integer
0 Grass density true
-
100
default Previews available:
sldGrassDrawDistance description:
float
0
-
50000
Grass render distance false...
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