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Páginas: 5 (1001 palabras) Publicado: 7 de marzo de 2013
Preview System
The Preview system of the Skyrim Configurator is very simple to use. The Basic 4 steps to create a preview for the Skyrim Configurator are: 1. Take one or more screenshots with the different settings applied 2. Re-size/crop the images to a size of 400 x 225 3. Save the images into the “/previews” folder 4. Add an entry in “previews.xml” The “previews.xml” has the followingstructure: msaa_0.jpg msaa_2.jpg . . . af_0a.jpg af_0b.jpg af_2a.jpg af_2b.jpg . . . . . . All previews are defined within a “” block. Every “” needs 2 attributes: “element” and “split”. The attribute “element” specifies the option which should show this preview and “split” defines if the preview should be a dual-preview. In this block the preview images are defined with a “” block inwhich the image paths are in a “” block. The “” block has one attribute: “value”, this defines at which value the images should be shown as preview. The “” block has one attribute and contains the image path(“/previews/” will automatically prepended). The Attribute “type” selects the side(left/right). The following element names are available:

element

type

Range

sldAA description:integer

0

-

3

Multi-Sample Anti-Aliasing true

default Previews available:

ckbTransAA description:

bool

0

-

1

Transparency Multi-Sampling true

default Previews available:

ckbFXAA description:

bool FXAA false

0

-

1

default Previews available:

ckbDOF description:

bool

0 Depth-of-Field true

-

1

default Previews available:ckbVSync description:

bool

0

-

1

Vertical Synchronisation true

default Previews available:

sldFOV description:

integer

20 Field of view false

-

140

default Previews available:

sldGamma description:

float Gamma

0

-

2

element

type

Range

default Previews available:

false

cmbRadBlurLev description:

integer

0 Radial blur level false-

3

default Previews available:

sldTexFilter description:

integer

0 Texture filtering true

-

4

default Previews available:

cmbTexQual description:

integer

0 Texture quality true

-

4

default Previews available:

sldMaxParticles description:

integer

0

-

10000

Maximum particle count to be rendered false

default Previews available:sldMaxDecals description:

integer

0

-

255

Maximum decal count false

default Previews available:

sldMaxDecalsModels description:

integer

0

-

255

Maximum decal count on models false

default Previews available:

element

type

Range

sldMaxDecalsModelsPA description:

integer

0

-

255

Maximum decal count on models per actor falsedefault Previews available:

spnDecalDrawDistance description:

float

0

-

10000

Decal draw distance false

default Previews available:

ckbDrawDecals description:

bool Draw decals false

0

-

1

default Previews available:

ckbDrawDecalsModels description:

bool

0

-

1

Draw decals on models false

default Previews available:

sldActDist description:integer

0

-

20

Actor render distance false

default Previews available:

sldItmDist description:

integer

0

-

15

Item render distance false

default Previews available:

sldObjDist description:

integer

0

-

15

Object render distance

element

type

Range

default Previews available:

false

spnModelDrawDistance description:

float0

-

10000

Model draw distance false

default Previews available:

sldGrids description:

integer

2

-

6

Grid loading(uGridsToLoad) true

default Previews available:

sldGrassDensi description:

integer

0 Grass density true

-

100

default Previews available:

sldGrassDrawDistance description:

float

0

-

50000

Grass render distance false...
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