The art of assembly language 8086

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The Art of Assembly Language

The Art of Assembly Language (Brief Contents)
Forward Why Would Anyone Learn This Stuff? ................................................................ 1 Section One: ...................................................................................................................... 9 Chapter One Data Representation..................................................................................... 11 Chapter Two Boolean Algebra .......................................................................................... 43 Chapter Three System Organization .................................................................................. 83 Chapter Four Memory Layout and Access......................................................................... 145 Section Two: ...................................................................................................................... 193 Chapter Five Variables and Data Structures ...................................................................... 195 Chapter Six The 80x86 Instruction Set ............................................................................... 243Chapter Seven The UCR Standard Library ......................................................................... 333 Chapter Eight MASM: Directives & Pseudo-Opcodes ....................................................... 355 Chapter Nine Arithmetic and Logical Operations ............................................................. 459 Chapter 10 Control Structures............................................................................................ 521 Chapter 11 Procedures and Functions ............................................................................... 565 Section Three: .................................................................................................................... 637 Chapter 12 Procedures: Advanced Topics......................................................................... 639 Chapter 13 MS-DOS, PC-BIOS, and File I/O ..................................................................... 699 Chapter 14 Floating Point Arithmetic ................................................................................. 771 Chapter 15 Strings and Character Sets............................................................................... 819 Chapter 16 Pattern Matching .............................................................................................. 883 Section Four: ...................................................................................................................... 993 Chapter 17 Interrupts, Traps, and Exceptions ................................................................... 995Chapter 18 Resident Programs ........................................................................................... 1025 Chapter 19 Processes, Coroutines, and Concurrency ....................................................... 1065 Section Five: ...................................................................................................................... 1151 Chapter 20 The PCKeyboard ............................................................................................. 1153 Chapter 21 The PC Parallel Ports ....................................................................................... 1199 Chapter 22 The PC Serial Ports .......................................................................................... 1223 Chapter 23 The PC Video Display..................................................................................... 1247 Chapter 24 The PC Game Adapter ..................................................................................... 1255 Section Six: ........................................................................................................................ 1309 Chapter 25 Optimizing Your Programs...
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