Arquitectura
RENDERING
P LU G I N
FO R
DESIGNER S
V-Ray for SketchUp
By Chia Fu Chiang Damien Alomar Jorge Barrero
Table of Contents
Install V-Ray for SketchUp................................................................ Activating V-Ray for SketchUp........................................................... Before you StartRendering............................................................... Understanding Default Settings.......................................................... Render Options............................................................................ Save and Load Option Settings Two ways to assign materials in V-Ray Material Editor............................................................................. Diffuse Layer Adding a new Material How toduplicate a material How to change the name of a material How to remove a material Others Material Usage............................................................................. Add Lights.................................................................................. The Characteristics of Rectangular Light............................................... Size does matter Shadows changeaccording to the size Impact on reflective objects due to visible and invisible rectangle light Double Sided Option Material: Reflection Layer................................................................ Adding Reflection Layer Fresnel Reflections Reflections and Highlights................................................................ OtherParameters.......................................................................... Reflection Glossiness Reflection Filter Refraction Layer........................................................................... Add Refraction Layer Controlling the Amount of Transparency The color of refractive materials Fog Settings Explained Adjusting Refraction IOR The Glossiness of Refractive Materials Shadows of Refractive Materials Double-Sided MaterialTranslucent Material Emissive Materials......................................................................... Add Emissive Layer Adjust the Intensity Adjust the Color Emissive Textures Texture Mapping........................................................................... Projection Types and Adjustments Bump Maps.................................................................................Displacement.............................................................................. Adding Displacement Displacement Parameters Adjusting Displacement 6 7 8 9 10
14
18 20 23
26
28 29
31
39
43 46 48
Transparency Mapping.................................................................... What is Transparency Mapping How Transparency Mapping Works Another Method to createthe same result Other uses for transparency mapping V-Ray Linked Material..................................................................... V-Ray Two-Sided Material................................................................. Adding a V-Ray Two-Sided Material Working with V-Ray Two-Sided Material V-Ray for Sketch Up Two-Sided Material................................................. Addinga V-Ray for Sketch Up Two-Sided Material Working with V-Ray for Sketch Up Two-Sided Material Environment Lighting..................................................................... Interior or Exterior? Techniques for adjusting illumination HDR Environment Light Source Bitmap Environment Light Source Environment Light source for semi-open space Choosing different RenderEngines...................................................... Classification of Light Bounces Primary Engine: Irradiance Map Primary/Secondary Engine: Quasi Monte Carlo Secondary Engine: Light Cache Lighting Dialog Box........................................................................ Light and Shadow.......................................................................... The Quality of Shadow Radius for Shadow...
Regístrate para leer el documento completo.