A group of doctors backtracked on a controversial proposal to designate video game addiction as a mental disorder akin to alcoholism, adding that psychiatrists should study the issue further.
Addiction experts also opposed the idea at a debate at the annual meeting of the American Medical Association and said more studies were needed to consider that excessive use of videogames is a mental illness.
Excessive gambling is a problem that affects about 10% of gamers.
There is nothing to suggest that is a complex psychological disease akin to alcoholism or other disorders substance use, and can not put the name of addiction, said Dr. Stuart Gitlow of the American Medical Society on Addictions and the School of Medicine Mt Sinai in New York.
A committee of a group ofpsychiatrists relevant proposed that addiction to video games to enter the list of psychological problems of the Diagnostic and Statistical Manual of Mental Disorders in the U.S., a guide used by the Psychiatric Association in diagnosing mental illness.
Before the debate began on the matter, the committee made the proposal backed down and recommended that the Psychiatric Association consider thechange when revising its diagnostic manual next five years.
The occasional use of video games is harmless and can even help in some disorders such as autism, but doctors say that in extreme cases can interfere with daily activities like working, showering or even eating.
Dr. Louis Kraus, of the Academy of Child and Adolescent Psychiatry United States, and psychiatrist at Rush Medical CenterUniversity, said he is not yet clear whether video games are addictive.
Addictive or not to spend too much time playing a video game can give other important activities.
Guillermo y cirstopher--Debate about the music
The so-called piracy (a correct term would be unauthorized distribution of copies) and the fight against it, part of a false assumption, or at least one error: Not true, and it isimpossible to prove that an unauthorized copy is a copy is not sold. Even in cases where it is true (someone copying a CD and thus saving money from an original planned buy) Not true, and it is impossible to prove, that those savings will not reverse back into the music industry and directly to the artists by purchasing concert tickets or other use-after original purchase others, pre-purchase testdrive, etc..
2. The false point of departure is another side even more interesting, there are musicians, writers, screenwriters, filmmakers, and so on. Positive considering that their works are copied, in fact, they believe that ultimately it is more profitable to allow the copy restriction. For example, all those who use copyleft licenses (see license of this article) that allows free copyingand distribution of their works under certain conditions (for example, provided it is non-profit)
3.The cost of creating and distributing immaterial products (books, cd's, movie) is decreasing, this means not only that many people can access all kinds of cultural goods at a very low price which in itself is positive (and thus defends the Spanish Constitution in its Article 44.1: "The publicauthorities shall promote and watch over access to culture (all right)") but also many of those people are beginning to create music, audiovisual, texts and so on. Completely outside the traditional structures of cultural production and distribution. What does this mean? That culture is safe, which is in the process of radical transformation is the cultural industry.
4. If at first focused attention onso-called "street vendors" at once, both the government and management agencies understand that the extension of the network would make its importance was diminishing trend. Now their efforts are aimed at criminalizing or commercialize the Net and especially data exchange networks peer (P2P eMule, Bittorent, etc.). The problem is that while people who distribute unauthorized copies in the...