Dfsds

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  • Publicado : 3 de septiembre de 2012
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BOT CONTROL

bot_add
bot_add_t
bot_add_ct

Causes a bot to be added to the game. "bot_add" will add a bot to the team specified by the "bot_join_team" cvar. "bot_add_t" and "bot_add_ct" forcesthe bot onto the respective teams.

bot_kill
This command takes either the name of a bot, or the keyword "all" - causing all bots in the game to be killed.

bot_kick
This command takes eitherthe name of a bot, or the keyword "all" - causing all bots in the game to be kicked.

bot_knives_only
bot_pistols_only
bot_snipers_only
bot_all_weapons
These commands are shortcuts that set thebot_allow_* cvars accordingly.

bot_difficulty [0-3]
This cvar determines the difficulty of all newly created bots (existing bots will retain the difficulty setting they were created with). Zero =easy, 1 = normal, 2 = hard, 3 = expert. Difficulty values higher than 3 are reset to 3.

bot_quota
Setting this cvar to a nonzero value will cause the given number of bots to be maintained in thegame. If a bot is kicked, a new bot will be added to maintain the quota. To disable the quota, set it to zero.

bot_prefix
The given will be prefixed to all subsequently added bot names. This isuseful for "clan-tagging" bots.

bot_join_team [ct, t, any]
Determines which team the bots will join.

bot_join_after_player [0,1]
If nonzero, the bots will wait to join the game until at leastone human player has joined.

bot_allow_pistols
bot_allow_shotguns
bot_allow_sub_machine_guns
bot_allow_rifles
bot_allow_machine_guns
bot_allow_grenades
bot_allow_snipers
bot_allow_shieldAll of the "bot_allow" cvars can be either 0 or 1. If zero, the bots will not buy or use the given category of weapon.

bot_allow_rogues [0,1]
If nonzero, allows bots to occasionally "go rogue".Rogue bots just "run and gun", and will respond to all radio commands with "Negative".


NAVIGATION MESH EDITING

Each of the following bot_nav_ commands operate on the navigation mesh, allowing...
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