Empresa

Solo disponible en BuenasTareas
  • Páginas : 15 (3715 palabras )
  • Descarga(s) : 0
  • Publicado : 2 de julio de 2010
Leer documento completo
Vista previa del texto
Texture Editor
® for Windows , first public Release

User Guide

V. 1.0

Contents
Chapter 1 Texture Editor Overview:
Texture Editor – What the f**k is that ?....................3 Why to use procedurals textures instead of static images ?.3 Let’s start with some basics.. ..................................4 Features.................................................................4 SystemRequirements.............................................4

Chapter 5 Useful Tools:
Color Picking Tool...............................................13 3D Preview........................................................13 Sample Image....................................................13

Chapter 2 Texture Editor Basics:
MainView...............................................................5 Texture Properties Tab.............................................6

Appendix A Complete Operations List.........14 Appendix B Short API Library Reference....15 Appendix C Legal Disclaimer and Copyright Information....................................19

Chapter 3 Generators:
Introduction............................................................7 SinusOverlay..........................................................7 Perlin Noise.............................................................8 Circle/Ellipse............................................................8 Box/Rectangle.........................................................8 Brick/Stones............................................................9Text........................................................................9 Cellular...................................................................9 Texture Source.....................................................10 Synthesize.............................................................10

Chapter 4 Filters:
Introduction..........................................................11 Blur.......................................................................11Unsharp Mask (USM)...............................................11 Bump....................................................................11 Solarize..................................................................12 Distort..................................................................12 Brightness / Contrast / Gamma..............................12

Texture Editor

2

Chapter 1Texture Editor Overview
Texture Editor – What the f**k is that ?
The Texture Editor is a powerful tool to generate procedural quadratic textures. You can use them for your stunning 3D scenes, demos, games etc, wherever textures are needed. Use the Texture Editor to create: • • • • • • color texture maps bump maps specular / diffuse maps reflection / refraction maps transparency maps displacement /height maps

Why to use procedural textures instead of static images ?
• • • • • Procedurals tile seamlessly Procedurals can be easily reused and modified Procedurals do not contain any lighting artifacts Procedurals can be generated in high resolutions (up to 1024 x 1024) pixels Procedurals can be used to generate many different textures of the same scheme (see illustration 1). This is usefulin large scale mass renderings. We will provide an effective mechanism to generate texture masses in later versions.

illustration 1.1 & 1.2: different noise & brick patterns generated each with the same parameter set, but different random seeds.

illustration 1.3: three textures - with similar but not identical patterns.

Texture Editor

3

Chapter 1 Texture Editor Overview
Let’s startwith some basics..
Each texture consists of 9 layers and each layer can contain a g e n e ra t o r ( p e r l i n n o i s e , cellular..). can add up to 4 filters to modify the generated layer. All these layers are blended together, similar to those in Photoshop™ and your texture is finished. You can generate up to 16 textures in one, let’s say session, and those 16 textures form one texture...
tracking img