Espacio

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  • Publicado : 10 de septiembre de 2012
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Indice
Contents
Experience 2
Level 2
Skill and Experience Loss 2
Magic Level 3
Melee Skill Levels 4
Magic Power 4
Fishing 4
Mana 5
Hitpoints 5
Capacity 5
Hitpoints, Mana and Capacity 6
Speed 6
Unmodified Speed 7
Walking Time 7
Haste 7
Strong Haste 8
Swift Foot 8
Charge 8
Mana Training Time 9
Tibian Environment 10
Time 10
Healing spells 10
LightHealing 10
Intense Healing 11
Wound Cleansing 11
Mass Healing 11
Ultimate Healing 11
Instant attack spells 12
Strike spells 12
Divine Missile 12
Ice Wave 12
Fire Wave 12
Rune attack spells 13
Light Magic Missile 13
Heavy Magic Missile/Stalagmite 13
Icicle/Fireball 13
Holy Missile 13
Sudden Death 14
Thunderstorm/Stone Shower 14
Avalanche/Great Fireball 14
Melee 16Melee based spells 17
Distance 19
Distance based spells 20
Armor 21
Percentage Reduction 22
Armor and Defense 23

Experience
The formula that is used to calculate how much experience points is needed for level X is: (50/3) * X³ - (100 * X²) + ((850/3) * X) – 200
or
50x2 − 150x + 200
Where x = current level

Level

or alternatively (use whichever you prefer):

Where x = levelSkill and Experience Loss
From Level 1-24 a player will lose 10% of his experience points, skill tries and spent mana.
From Level 25 and above a player will lose ((x + 50) / 100) * 50(x2 − 5x + 8) experience points.

(x + 50) * 50(x2 − 5x + 8) / totalexp
The above formula can be used for % of total exp, skill tries, and mana spent lost upon death before applying modifiers such as apromotion or blessings.
x = player level
for results to be 100% accurate, use decimal points in your level (ex. x=126.45 if a character is level 126 with 55% to go to level 127).

Magic Level
Mana required to advance to next magic level:
1600 * ba
a = Current Magic Level
b = Vocation Multiplier
Mages: 1.1
Paladins: 1.4
Knights: 3

Total amount of mana spent at a certain magic level

c =Magic Level
b = Vocation Multiplier

Melee Skill Levels
Number of blood hits required to advance to the next skill level:
50 * yx − 10
x = Current Skill Level
y = Vocation Constant
Knights: 1.1
Paladins: 1.2
Druids: 1.8
Sorcerers and Rookgaardians: 2
Magic Power
max(1,(lvl + 4 * mlvl) / 100)
Usually displayed as percent. Yes you can hash
Fishing
Number of tries required to advance tonext fishing level, where x is current fishing level:
20 * (1.1)x − 10
Number of tries from fishing level 10 to x:
200 * (1.1)x − 10 – 200

Mana
With this you can calculate an amount of mana you or someone else has at a certain level.
Vocation | Mana per Level | Formula |
Knights and Rookies | 5 | |
Paladins | 15 | |
Sorcerers and Druids | 30 | |

Where x is the player's leveland y is the level he/she had left Rookgaard.
Hitpoints
With this you can calculate an amount of hitpoints you or someone else has at a certain level.
Vocation | Hitpoints per Level | Formula |
Knights | 15 | |
Paladins | 10 | |
Sorcerers, Druids and Rookies | 5 | |

Where x is the player's level and y is the level he/she had left Rookgaard.

Capacity
With this you can calculatean amount of capacity you or someone else has at a certain level.
Vocation | Capacity per Level | Formula |
Knights | 25 | |
Paladins | 20 | |
Sorcerers, Druids and Rookies | 10 | |

Where x is the player's level and y is the level he/she had left Rookgaard.

Hitpoints, Mana and Capacity

Where x is the player's level and y is the level he/she had left Rookgaard. This value doesnot depend on vocation, providing balance between them (assuming, of course, they are each desired equally which is often not the case).

Speed
NOTICE: These formulas are based upon observed values. The input factors are also assumed based upon these same observations. These formulas may not be 100% accurate.
Note that spells like Haste and Strong Haste increase your base speed without items...
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