In the final hours of the famous composer Chopin, he drifts into a fantastical dream world where he encounters a young girl bound by a terrible destiny and the boy who will fight to save her. On the border between dreams and reality, Chopin discovers the light that shines in all of us in this enduring tale of good and evil, love and betrayal.
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Welcome readerto my PDF guide for Eternal Sonata. This guide should be released early this month but several stuff in life caused the unwanted backlog. Anyway, Eternal Sonata is my second guide for the Xbox 360. The first one was for Ace Combat 6. First of all, I apologize for the poor quality of the screenshots included in this guide; I was using Gamebridge before to capture still images but since the visualquality of the game will be drastically reduced while I have it connected, I just managed to take the screenies using an external digital camera. I really wanted to play and write a guide for this wonderful game. This is one of the few true RPGs released for the 360. The platform is dominated by shooters and this game is one way of cooling down away from the violence and bloodbath of FPS’s. Anyfeedback from you guys is very much appreciated. If you have corrections or suggestions tell me so; remember that I am doing this for FREE and I am investing my time and effort to make this guide as helpful as possible. I will try to cover everything that needs to be covered but I can’t guarantee you that this will be perfect. Since I love using screenshots to make the guide more effective, spoilersmay also lie ahead so read with care. That’s all and I hope you will find this guide useful. --Paul Vhayste
This section will just cover the new features of the game. If you have played an RPG before, then you should know most of the basics already. Form a party, defeat enemies, level up, upgrade equipment, clear stages, etc. Eternal Sonata is no different. However, there will somenew stuff that needs to be discussed as you travel the wonderful world. . When traveling through plot-based stages littered with enemies, a battle is initiated when your character gets in contact with the enemy. No other action will be taken to initiate the battle. Just approach the enemy and “touch” it. Attacking the enemy from behind gives your party initiative in battle.
The actual battle isa no-brainer. Eternal Sonata features a semi-active battle system where players take control of each party member and take action according to the limited amount of time given per turn. Each character will have at least 4 seconds to act. Every action will be deducted to the turn ”duration”. That includes walking, attacking and executing a special attack. Every successful hit when attacking does...