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Introduction Content Defining Seams in 3DSMax Applying Unwrella Texture Baking Final result Unwrella FAQ, users manual

UNWRELLA Step by step unwrapping and texture baking tutorial

Unwrella UV mapping tutorial. Copyright 3d-io GmbH, 2009. All rights reserved. Please visit http://www.unwrella.com for more details.

Unwrella Step by Step automatic unwrapping and texture baking tutorialIntroduction Content Defining Seams in 3DSMax Applying Unwrella Texture Baking Final result Unwrella FAQ, users manual

3. Introduction 4. Content 10. Defining Seams in Max 16. Applying Unwrella 20. Texture Baking 29. Final Result 30. Unwrella FAQ, user manual

Unwrella UV mapping tutorial. Copyright 3d-io GmbH, 2009. All rights reserved. Please visit http://www.unwrella.com for more details. Introduction
In this comprehensive tutorial we will guide you through the process of creating optimal UV texture maps.
Introduction Content Defining Seams in 3DSMax Applying Unwrella Texture Baking Final result Unwrella FAQ, users manual

Despite the fact that Unwrella is single click solution, we have created this tutorial with a lot of material explaining basic Autodesk 3DSMax work andthe philosophy behind the „Render to Texture“ workflow. This method, known in game development as texture baking, together with deployment of the Unwrella plug-in achieves the following quality benchmarks efficiently: - Textures with reduced texture mapping seams - Minimizes the surface stretching - Creates automatically the largest possible UV chunks with maximal use of available space - Preservesuser created UV Seams - Reduces the production time from 30 minutes to 3 Minutes! Please follow these steps and learn how to utilize this great tool in order to achieve the best results in minimum time during your everyday productions. best regards Igor Posavec and the team at 3d-io.com

Unwrella UV mapping tutorial. Copyright 3d-io GmbH, 2009. All rights reserved. Please visithttp://www.unwrella.com for more details.

Content
In order to follow this tutorial, we woudl like to encourge you to download our tutorial material from our site.
Introduction Content Defining Seams in 3DSMax Applying Unwrella Texture Baking Final result Unwrella FAQ, users manual

The Tutorial Material consists of:

Unwrella Plugin Download the plugin from: http://www.unwrella.com/download/ (2 MB)Tutorial Scenes Download the tutorial scenes from: http://www.unwrella.com/files/unwrell a_tick_tutorial.zip (20 MB)

PDF Tutorial The tutorial you are currently reading: http://www.unwrella.com/files/unwrel la_step_by_step_tutoral.pdf (10 MB)

Unwrella UV mapping tutorial. Copyright 3d-io GmbH, 2009. All rights reserved. Please visit http://www.unwrella.com for more details.

IntroductionContent Defining Seams in 3DSMax Applying Unwrella Texture Baking Final result Unwrella FAQ, users manual

Defining UV seams in 3DSMax

Unwrella UV mapping tutorial. Copyright 3d-io GmbH, 2009. All rights reserved. Please visit http://www.unwrella.com for more details.

Introduction Content Defining Seams in 3DSMax Applying Unwrella Texture Baking Final result Unwrella FAQ, users manualLoad the „01_tick_low_poly_start.max“ scene into your Max (compatible with Max9 and higher) This scene consist of the „tick_low_poly“ and „tick_high_poly“ characters. At the moment, the „tick_ZBrush“ object is not in the scene, we will need it later for texture baking, as soon as we finish the unwrapping of the tick_low_poly model. Select the tick_low_poly model on your screen.
Unwrella UV mappingtutorial. Copyright 3d-io GmbH, 2009. All rights reserved. Please visit http://www.unwrella.com for more details.

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Introduction Content Defining Seams in 3DSMax Applying Unwrella Texture Baking Final result Unwrella FAQ, users manual

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Go to Modifiers and: 1) add the Unwrap UVW modifier to the object. 2) In options of modifier select Edge Mode 3) scroll down and press „Point to...
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