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WorldEdit 4.0 Reference
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Type //wand to get the wand. Left click a block to select point 1. Right click another block to select point 2. Type //set rock to change allthe blocks. Type //expand 2 up to make the selection larger. Type //set glass to make the selection glass. Type //shift 1 up to move the selection. Type //set 0 to remove the blocks. Type //undo toundo. Type //redo to redo.

Wiki: http://wiki.sk89q.com/wiki/WorldEdit Git: http://github.com/sk89q/worldedit

2011-Feb-22 (rev. 6) SK © 2011 sk89q

Patterns (* supports patterns):
//set5%glass,95%rock //overlay #copy

Tile entity data (all commands):
//replace sign|L1|L2|Space_L3|L4 //brush mobspawner|Squid //overlay note|24

Selections are cuboids, defined by two points.

Block data(all commands): //repl crops:6 (or wool:red)

Tree types (‡ supports tree types): tree, bigtree, birch, redwood, tallredwood, pine (non-MC), random, anyredwood Masks († supports masks): #existing -Existing blocks only glass,rock - Only these blocks !glass,rock - Every block type but these block types

◊ Selecting Cuboids
- Get the wand item - Turn off wand //sel - Shape //pos1 - Setposition 1 at feet //pos2 - Set position 2 at feet //hpos1 - Set pos 1 at target //hpos2 - Set pos 2 at target //chunk - Select current chunk
//wand /toggleeditwand //expand [rev] [dir] //expand vert

◊Generation
- Hollow cylinder, diameter = 2×radius+1 - Filled cylinder, diameter = 2×radius+1 //hsphere - Hollow sphere , diameter = 2×radius+1 //hsphere true - Hollow sphere, moved up by radius//sphere - Filled sphere , diameter = 2×radius+1 //sphere true - Filled sphere, moved up by radius /forestgen [size] [type‡] [density] - Generate a forest, 0 ≤ density ≤ 1 /pumpkins [size] -Generate pumpkin patches with leaves
//cyl [height] //hcyl [height]

◊ Bundled CraftScripts
maze.js
/maze.js

draw.js
/draw.js

quickshot.js

/quickshot.js [note2] [note3] [notes...]...
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