El caballero de la armadura oxidada

Páginas: 7 (1734 palabras) Publicado: 6 de marzo de 2011
INSTRUCTIONS

PLAYERS: 2-6 OBJECT: To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner. CONTENTS: Reference cards (listing the 10 Phases) and one deck of 108 cards; 24 each of red, blue, yellow, and green cards numbered “1” through “12,” four blue “Skip” cards, and eight “Wild” cards, two of each color. BEFORE PLAY: Choose oneplayer to be dealer. The dealer shuffles the deck and deals 10 cards, face down, one at a time, to each player. Players hold their 10 cards in hand, so that the other players cannot see them. Place the remaining deck face down in the center of the play area to become the draw pile. Turn the top card of the draw pile over and place it next to the draw pile, to become the discard pile. PLAY: The playerto the left of the dealer plays first. Play continues in a clockwise direction. On your turn, draw one card, either the top card from the draw pile or the top card from the discard pile, and add it to your hand. End your turn by discarding any one of your cards onto the top of the discard pile. During the play of the first hand, each player tries to complete Phase 1. A Phase is a combination ofcards. Phases are made of sets, runs, cards of all one color, or a combination of sets and runs. These are the ten Phases: 1. 2 sets of 3 2. 1 set of 3 + 1 run of 4 3. 1 set of 4 + 1 run of 4 4. 1 run of 7 5. 1 run of 8 6. 1 run of 9 7. 2 sets of 4 8. 7 cards of 1 color 9. 1 set of 5 + 1 set of 2 10. 1 set of 5 + 1 set of 3 1 •When you draw a “Skip” card, you may discard it immediately or save it fora later turn. •A “Skip” card may never be used in making Phase 8, or any other Phase. •More than one “Wild” card may be used in completing a Phase. Players can use as many “Wild” cards as they want as long as they use one (1) natural card. •Once a “Wild” card has been played in a Phase, it cannot be replaced by the intended card and used elsewhere, but must remain as that card until the hand isover. •If the dealer starts the discard pile with a “Wild” card, the card may be picked up by the first player. SKIP CARDS: Skip cards have only one purpose: to cause another player to lose a turn. To use, simply discard the “Skip” card on your turn, then choose the player who will lose a turn. Each player can make only one Phase during each hand. DEFINITIONS SETS: A set is made of two or morecards with the same number. EXAMPLE: Phase 1 is two sets of three, which could be three “7s” and three “10s.” The two sets could also be the same number, e.g., three “10s” and three more “10s.” The cards may be in any combination of colors. RUNS: A run is made of four or more cards numbered in order. EXAMPLE: Part of Phase 2 requires a run of four, which could be “3,” “4,” “5,” “6.” The cards may bein any combination of colors. ALL ONE COLOR: The cards are all the same color. EXAMPLE: Phase 8 requires seven cards of one color, which could be seven red cards or seven green cards, etc. The cards do not need to be in numerical order. WILD CARDS: A “Wild” card may be used in place of a number card, or may be used as any color, in order to complete a Phase. EXAMPLES: A player wants to make a runof four, but only has cards “3,” “4,” and “6.” The player uses a “Wild” card as a “5” to complete the run. Or, a player has 6 green cards, and uses a “Wild” card as a green card, to complete Phase 8.

INSTRUCTIONS

•A “Skip” card may never be picked up from the discard pile. •Only one “Skip” card against each player per “round” may be used. •When someone is skipped, a “round” is once aroundthe table. •If the dealer starts the discard pile with a “Skip” card, the first player’s first turn is automatically skipped. MAKING A PHASE: If, during your turn, you are able to make a Phase with the cards in your hand, lay the Phase down, face-up on the table before discarding. For example, you are trying to make Phase 1. You have 3 “5s” and 2 “7s” and you draw another “7.” You now have 2 sets...
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